Git Gud: Dark Souls, Hope and Tenacity

1/24/26


My life has this habit of falling apart during Autumn. I'm chipping away at the mountain of guilt I carry around it, and I think Dark Souls has something to say about shameless tenacity. 

Every couple months, an autistic teenager will publish a video essay about how videogames anchored them and helped them find North in an aimless time of their lives. That is not what this is.

For those unfamiliar, the Dark Souls games take place in broken, post-apocalyptic fantasy worlds where players are nameless, unremarkable protagonists to begin. Becoming a zombie is a game-ending failure state in many games, but the player character starts the game as an undead, someone "cursed" with eternal life. In the Souls series this is our thematic cornerstone that works two ways: you're stuck here forever and there's no escape to an afterlife of paradise. But also, you're stuck here and the law of large numbers dictates that you eventually succeed so long as you keep trying.